Quest Guide – How to Define Quest Types and Roles

In my Role-Playing Game days, the most attractive part of Questing was diversity. A Quest could mean doing all kinds of things. From traveling to mysterious mountains to navigating through unknown swampland. I could be slaying dragons and demons or baking cakes and finding artifacts!

Above all, Quests meant gaining new experience, skills, or companions. Level Up Your Life suggests categorizing your Quests. To truly experience the potential of an adventure means broadening your horizons with new challenges.

My Impossible Quests has quite a number of categories to them. Below you will find a breakdown of what each Quest category is, and why I have each Quest sorted the way they are.

Ninja/Assassin

The ninja is silent but deadly. They train their body for dexterity, efficiency, balance, and resourcefulness. These Quests challenge the mind and body to overcome any obstacle.

Adventurer

There ain’t no mountain high enough, ain’t no valley low enough. These Quests will take you to distant lands. To see the most unique landmarks, and experience a diversity of cultures.

Wizard

A wizard is wise. They dedicate their lives studying to learn abilities beyond their physical self. These Quests are a challenge of intelligence and craft.

Ranger

Strong and enduring. Rangers prepare themselves for the outdoors. They prove themselves adaptable, well-equipped, and one with nature. These Quests will have you brave the elements and become a true survivalist.

Scout

Scouts are built to cover long distances. They remain efficient and can last under great physical stress for hours. These Quests will challenge both stamina and endurance.

Warrior

A warrior is strong and swift. Capable of overpowering what faces them while enduring the great lengths of battle. These Quests will push you to reach true strength.

Bard

A bard is inspiring. Through their music, they motivate those around them to keep going. These Quests will lead you to become proficient in the arts.

Jester

Jesters are entertaining and joyful. They are able to bring positivity to an audience even those in the worst of moods. These Quests will challenge your abilities in charisma and showmanship.

Clerics

Often seen as the support class, seekers of a higher calling. Clerics gain their powers through enlightenment, rituals, and devotion. Clerics don’t necessarily need to be “religious”. One just has to practice the philosophies and values they choose to guide them. These Quests are for learning or teaching rites of empowerment.

Chef

“A recipe has no soul. You, as the cook, must bring soul to the recipe”. Cooking a good dish is a craft, an art, and entertainment. These Quests will require inventiveness to make some of the most unique delicacies.

Mini-Quests

Fun Quests that don’t take skill to complete. Just need to take the time and money for it.

Hero

A hero doesn’t act out of glory and fame. They put the community before the self to make the world a better place. These Quests are an incentive to do community service.

Master

The Quests of legends. These are Quests that will take an extensive amount of time and effort to complete. Many of these Quests will involve having to gain experience and skills from finishing other Quests. But these Quests will mark some of the biggest life accomplishments.